Sigrids voyage

Ships from Svea flotta

Filed under: Album

The Pet Interface

Filed under: Guides

               

The pet interface is easyer than it seems in the beginning, or from just reading about it.

The basic Pet Interface.

In the first row you have the portrait, the name and the.

Change the name button: simple click and write new name.

Second row

Level: The level of the pet based on the experience of the pet. Every time the pet lvl-up it gets 10 extra loyalty points.

Satiation: Hunger. Satiation goes down one point every minute and one point everytime the pet disapperes. 100-70 in satiation is Good, 69-50 is Normal, 50-0 is Bad. You feed the pet food from an alcemist, u buy the food and then rigth click it when the pet is out walking around. Some animals, like rabbits and boars can eat normal crops. Wolfes like mine, does not, he wants freash meat from the alcemist. If the pet is hungry his loyalty will start to decrease.

Third row

Experience: The pets experience is based on how long time he has been out of the wistle - 1 point for every minute. Experience gained from killing other animals goes directly to the owner.

Health: This is the health and one of the tricky things with pets. Tog get health up you need Medic-kits from Item mall, the irl-store. If the pet is well fed, health goes down 1 point every 30 minutes. If the pet is hungry it will decrease 1 point every 5 minutes. The hungrier the pet gets the slower he will follow his owner.

4th row

Loyalty: If loyalty goes down to zero the pet will be lost forever. If the pet dies loyalty will decrease 12 points. If the pet is hungry loyalty will go down 1 point every 5 minutes. To get loyalty up you have to keep the pet well fed. In the best condition "Satiation", loyalty will increase 1 point every 30 minutes.

amity: not in use by the game yet.

5th row

HP: Simply Health points that will go down if the pet is attaced, when HP is at zero the pet dissaperes into the whistle and cant be summoned again for a small time. You can heal the pet with your healing skill just like you can heal other players.

life-span: not used in game yet, hopefully it will never be used.

6th row

AT: Attack power, attack power depends on how well fed the pet is. In good condtion attackpower is at 120%, in normal 100% an if the pet is hungry it will be at 80%.

Survival time: a built in clock for how long the pet has been put of the whistle totally.

7th row

DF: Defence, Defence depends on how well fed the pet is. In good condtion defence is at 120%, in normal 100% an if the pet is hungry it will be at 80%.

Load: Not used in the game yet. Would probably be cool.

8th row

Hit rate: The pets "accurasy".

9th row

Hege rate: The pets "dodge".

 

Skills of the pet

I’m not very good of the pet skills yet or how you learn more. I will update when I have obtained the information.

place the skills from this interface to your quickbar.

Attack: When pressed the pet will attack the marked object. When the pet is attacking something it cannot be called back into the wistle until the battle is over. As of yet i have not found a way to make the pet auto attack or even defend it self or its master when attacked. A rumor i have heard is that there is scrolls like drawings for the skills, but i have not seen anything like it yet sadly.

Stay: The pet will stay in place until "follow" is pressed, quite good for screenshots 

Follow: Gets the pet to move after the command "stay"

The Ligthhouse of Lisbon

Filed under: Album

                         

The 2th of April

Filed under: The Loggbook

My dear Carl has gone ashore in spain on a visit of old friends. I will do the same. I have run out of money and have gone ashore to give my men some days off and try to earn some quick money. I’m almost bored to death sharing a ride with some men i think is either philosopes or scientists, talking about energys and chinese alcemy. I do not belive in what I cannot see and I don’t need to know about dimensions of the world i cannot see, touch or hear. I hope I will be able to sail the seas soon again. The farming is done and waits for delivery in my warehouse in Tripoli. I need to get in touch with the man who was going to buy it, maybe that can fill some of my treasure chests.

The dog is in rather good condition. I have named him Dimma, That means Fogg in Swedish, because his fur is the same color as fogg, a greyish white. to keep him fed will not just be expesive, it will be heavy cause they don’t sell that special meat in every town.

The 31th of March

Filed under: The Loggbook

To begin a Log. Well I will start to tell a bit about myself. My name is Sigrid, often called "The Haugthy" or as they would say in my mother-tounge "den Högmodiga". I’m from the kingdom of Sweden an sailing under Swedish colors. I’m the commander Of three ships, The HMS_Wasa, Vindklyve and a little merchantship called Moonshield.

                                      

I will begin my log at Madeira were I am to collect some ingredients for medecines that I hopefully can sell with an honest profit in Seville, or maybe Athens. I acctually was in Seville yesterday, buying a halfgrown puppy from an old friend. It’s a cute little thing, sadly rather fastidious. He dosen’t want to eat anything else than a certain, quite expesive type of meat. With hope i will be able to find something else that he will eat and turn him over to that.
Got to pick up ingredients for Medecines in Tripoli to but that is a much harder work with farming, but it will pay well. I guess I will get that done tomorrow or maybe later this week.






















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