
The pet interface is easyer than it seems in the beginning, or from just reading about it.
The basic Pet Interface.

In the first row you have the portrait, the name and the.
Change the name button: simple click and write new name.
Second row
Level: The level of the pet based on the experience of the pet. Every time the pet lvl-up it gets 10 extra loyalty points.
Satiation: Hunger. Satiation goes down one point every minute and one point everytime the pet disapperes. 100-70 in satiation is Good, 69-50 is Normal, 50-0 is Bad. You feed the pet food from an alcemist, u buy the food and then rigth click it when the pet is out walking around. Some animals, like rabbits and boars can eat normal crops. Wolfes like mine, does not, he wants freash meat from the alcemist. If the pet is hungry his loyalty will start to decrease.
Third row
Experience: The pets experience is based on how long time he has been out of the wistle - 1 point for every minute. Experience gained from killing other animals goes directly to the owner.
Health: This is the health and one of the tricky things with pets. Tog get health up you need Medic-kits from Item mall, the irl-store. If the pet is well fed, health goes down 1 point every 30 minutes. If the pet is hungry it will decrease 1 point every 5 minutes. The hungrier the pet gets the slower he will follow his owner.
4th row
Loyalty: If loyalty goes down to zero the pet will be lost forever. If the pet dies loyalty will decrease 12 points. If the pet is hungry loyalty will go down 1 point every 5 minutes. To get loyalty up you have to keep the pet well fed. In the best condition "Satiation", loyalty will increase 1 point every 30 minutes.
amity: not in use by the game yet.
5th row
HP: Simply Health points that will go down if the pet is attaced, when HP is at zero the pet dissaperes into the whistle and cant be summoned again for a small time. You can heal the pet with your healing skill just like you can heal other players.
life-span: not used in game yet, hopefully it will never be used.
6th row
AT: Attack power, attack power depends on how well fed the pet is. In good condtion attackpower is at 120%, in normal 100% an if the pet is hungry it will be at 80%.
Survival time: a built in clock for how long the pet has been put of the whistle totally.
7th row
DF: Defence, Defence depends on how well fed the pet is. In good condtion defence is at 120%, in normal 100% an if the pet is hungry it will be at 80%.
Load: Not used in the game yet. Would probably be cool.
8th row
Hit rate: The pets "accurasy".
9th row
Hege rate: The pets "dodge".
Skills of the pet

I’m not very good of the pet skills yet or how you learn more. I will update when I have obtained the information.
place the skills from this interface to your quickbar.

Attack: When pressed the pet will attack the marked object. When the pet is attacking something it cannot be called back into the wistle until the battle is over. As of yet i have not found a way to make the pet auto attack or even defend it self or its master when attacked. A rumor i have heard is that there is scrolls like drawings for the skills, but i have not seen anything like it yet sadly.
Stay: The pet will stay in place until "follow" is pressed, quite good for screenshots
Follow: Gets the pet to move after the command "stay"